tropico 6 yacht club

  • PlayStation 4
  • PlayStation 5
  • Xbox Series X|S
  • Nintendo Switch

Tropico 6 is the sixth entry in Kalypso Media's tropical island dictator simulation series.

Summary short summary describing this game., guide for economy in tropico 6.

This is a guide for earning money in Tropico 6. In any Missions or Sandbox, these methods will help.

There are several method of making money in trading. "Traditional trade" is the orthodox economy in the game where you produce resource goods in mining or farming, process them in the industrial buildings, and export the product from the dock. This type of trade is shown in the tutorial, so I would not explain that here.

"Processing trade" is another type of trading. Here, you would no more produce raw materials and instead of that, you import them through the dock. You build few industrial buildings near the dock (so that the teamsters will carry the resource goods quickly). Process the goods, and sell them. Although the profit is not high as the traditional trade, there are several merits in processing trade. One is that you don't need the plantations and mines any more. This is not small because these buildings tend to require more workers then industrial buildings based on the amount of the product. You can keep the population of the island low, needing less medical, religious, and entertainment buildings. Another merit of processing trade is that you would not need to care any longer about the fertility of the soil, climate of the land, and the abundance of underground resources. The method of processing trade is simple, but needs a little calculation. First, make a import contract for your desired goods. Freight ship will carry 1000 units of the goods on each arrival as long as you have only one dock in the island. The amount of goods each ship carries decline when you build additional docks so that you get 1000 when you multiply the amount per single carries by number of docks you have. This means that you can't increase the amount of imports simply by building docks. On the other hand, increasing the frequency of the arrivals of ships works. You can increase the budget of the dock, issue advanced boat services edict or build the Moai Heads wonder to do that. The ship will arrive approx 2.8 times per year, meaning 2800 units of raw materials can be earned through imports every year. Because the gain of the resources is fixed, industries with low resource consumption suits well with processing trade. Plastic Plants and Pharmaceutical Companies are good examples. Textile Mill and Fashion Company will be good too, if it works using both resources (cotton and wool / cloth and leather). Electronics Factory is not a good choice if you plan to import plastics, but if you plan to import oil and process plastics within the isle, making electronics from that will boost your profit.

"Relay Trading" is the third type of economy based on trading. Here, you import goods just like processing trade, but instead of carrying them to the factories, you just keep them at the dock and export the goods on the next ship. The profit comes from the difference of the price in the contracts you have made. In relay trading, you do not need any economic buildings except the dock, and makes it easy to keep the population of the island very low. To establish the economy with relay trading, you'd need to open at least 6 slots of trade routes. Next, complete small import deals from the superpowers. You can sell the imported goods with the market price, meaning that it might end up in negative profit, but the relation with the superpowers will improve and deals with better rates will be shown next January. When your relation with superpowers is high enough, search for pairs for import and export of the same goods in the trade route offers list, so that import price is a lot lower than the export price. Make contract with the biggest volume, and wait for the ships to bring you some money. Be aware that the first ship will only bring the import goods, so you have to pay for that. You get profit from selling the goods on the next arrival of the ship. Some goods can be consumed inside the island (sold in the grocery shop), and it can decrease your profit. In order to protect the goods from local consumption, you can simply disconnect the dock from the roads. Goods with higher price per unit suits in relay trading, such us boats, cars, and weapons. Be sure that you keep your funds to not be lower than $-10,000. Low funds will disable making new import contracts, and the relay trade economy will easily collapse.

trade typeFarms/MinesFactoriesImport Goods
Traditionalyesyesno
Processingnoyesyes
Relaynonoyes

It is not easy to make profit from tourism if you do not design that way. Although, making money from tourist business is not that difficult, at least in Modern Times. All you need to do is to build some Yacht Clubs and operate them in tourists only mode (the fee will be 5 times more). The point for making profit is NOT to make other entertainment buildings or tourist buildings except accommodations. (Do not build too many entertainment buildings for the tropicans either.) Their fees are relatively low, and will waist time for the tourists to visit the yacht clubs. Even with less varieties of amusement, the tourist rating will not drop because the base service quality of the yacht club is high. The other point is to focus on tourist from single level of wealth. If you focus on rich tourists, set all yacht clubs' work mode to easy sunset, all tourist ports to luxury liner, and build some Cruise Ships, Beach Villas, or Skyscraper Hotels. If you focus on filthy-rich tourists, set all yacht clubs' work mode to Mucho Importante, airport work mode to luxury airliner, and build Luxury Hotels. If you focus on well-off tourists, set it that way. To focus on tourists from 2 or more wealth levels will not work, because filthy-rich tourists will visit not only yacht clubs for filthy-rich visitors but also clubs designed for rich or well-off visitors. This will lower the profit, and steal the slots from the lower wealth tourists to visit. You can build stadiums instead of yacht clubs if you focus on well-off tourists since the difference of the fee is not crucial.

3. Financial Buildings

Offshore office generates money in exchange for the relations to the superpowers. The profit from one offshore office reaches $12,000 per year, and in max, 5 buildings operating make $60,000 per year. This can be an enough income for small islands. In order to keep safe from foreign forces, you should complete little trade deals and keep relations high enough.

Banks generates 2% of the treasury as an interest each month when working on National Bank mode (100% efficiency, max workers). The profit from the bank have a limitation of $1000 per month. This limit is fixed regardless of the efficiency of the building nor the number of workers. So, the income will be maximized when you have $40,000 in the treasury, and from there on, it would be better to keep the budget of the building low and hire fewer workers. When you have more than approx $270,000, lowest budget with only one worker would be the best. When you have multiple banks working in the same mode, the profit from single building would decline described as 4/(3+X) where X represents number of banks. Thus, the maximum profit from the national banks would be around $32,000 per year (you need 5-8 banks). Banks in private banking mode also can make profit, but it requires rich or filthy-rich citizens, and is not likely to be the main source of the island's income.

3. Office Business

The profit from one office declines like banks if multiple office operates in the same work mode. The profit is described as 4/(3+X) where X is the number of office in the same work mode. This means that the total profit from offices in one work mode have a limit of 4 times the profit from single building. (There is 5 different work modes, thus building more than 20 offices is profitable.) Not like the bank, offices do not have a certain limit in profit, so it is better to open all job slots and give full budget.

The strategies to increase profits from offices differs by the work modes. The easiest work mode is the Official Business. In Official Business mode, the office generates $10 per month for each workers working in governmental or financial buildings. Police stations (with second shift upgrade) or dungeons can hire more than 4 workers per 6 tiles, and wages for one worker is $4 in minimum, $8 in average budget. This means if you have a office working in Official Business mode, the more police stations you build, the more profit you will gain monthly.

Corporate Business generates 2 times the total workers throughout the isle. (It seems that Tropico counts Penultimo, the ministers and unshown clerk workers in the ministry.) Consumer Business generates 4 times the number of married couples living in any housing except shacks. In these modes, the population of the island is important. With only one office, the profit is not quite enough to overcome the increase of the expenses from the population growth. The family will pay around $5-6 for the rent for their houses, while you need to pay at least $8 for the wage of the husband and the wife in total. You also need to build clinics and churches which always need operative expenses. So, even if you earn $4 for each families from the office, it isn't a enough fund. In order to keep it working, you would need at least total of 3 office buildings working in these modes. Once it gets on track, all you need to do is to make the population of the isle larger. This means office buildings in these modes are the most suitable economy for population growth. Immigrants will arrive as long as there is vacant job slots, so the most important point to keep the population increasing is to keep building buildings with open job slots. The population will be maximized when you build as many watchtowers or guard towers as you can, since it can hire more than any other buildings, up to 3 workers per tile. If you are trying this, be aware that the towers will decrease the liberty highly.

Solid and Progressive business are available by research, and these offices generates 1.5 times the number of citizens in certain factions. You can increase the faction population using TV stations, radio stations or newspapers, but even if almost all the population is an intellectualist, the profit from the progressive office do not exceed that of a corporate business (while you have the same number of offices working). Increase in the intellectual population means decrease in the conservative population at the same time, and you cannot improve profit in both solid business and progressive business. In conclusion, you have no reason to set the offices' work mode to these modes before constructing plenty of offices working in other 3 modes.

4. Economies by Special Buildings

Forced labor in prisons is another way to make profits. One prisoner makes $30 per month and by 100 prisoners, the yearly profit will be around $36,000. This maybe not enough for the budget of the whole island, but you can arrest more citizens in order to improve the income. The difficult point is where to find so many prisoners. One way is to arrest citizens that have never committed crime. This may result in decay of your support, but anyway, you can order martial law.

Raid buildings can raise money by treasure hunt raid. (Other raid missions can be useful too but will not give profit itself except loot missions of Pirate Coves.) Although the needed time for the missions is shown to be around 3-6 months, and when you have all 4 raid buildings and 2 missions is completed in each buildings every year, 8 missions can be completed per year in total. This means that Raid buildings may give around $20,000 per year in total but this income is not enough for maintaining the isle.

Using Space Program, you can generate money from knowledge. If you build 10 libraries, the Space Program can be kept executing commercial missions all the time even on the highest budget, where it takes 240 days to complete. The cost for electricity, library, and the space program is approx $9,000 per year in total, compared to the income from the missions around $30,000 per year. Although, this profit is not high enough to maintain an island alone, as long as the population is not very low.

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tropico 6 yacht club

Tropico 6: Every Faction In The Game, Explained

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In the political simulation game Tropico 6 , players are in charge of the government of a Caribbean island. They can rule however they see fit, ranging from a benevolent leader to one with an iron fist. Tropico 6 moves from the Colonial Era all the way to Modern Times , and as time progresses new factions will emerge.

RELATED: Beginner Tips For Tropico 6

Each faction encourages a different ruling style, and they often will oppose one another. They each come with their own set of benefits and drawbacks. Players can either rule how they want to see the world, or experiment and try on a new set of Presidente clothes. Ultimately, it's all up to them.

Updated April 6, 2022 by Jason Van Duine: With the release of Tropico 6 on next-gen consoles, there will now be a whole new batch of players beginning their rule over the fictional Caribbean island. In Tropico 6, the factions are the key to success; progression is impossible without appealing to one side or another. Each with its advantages and disadvantages , policies and ideologies, knowing the ins and outs of each faction can help players progress from the Colonial Age to the Modern Times of Tropico 6 knowing which factions will best appeal to the desired Tropico state for each player.

Revolutionaries

Essentially the tutorial faction, the Revolutionaries is the first faction to emerge in the game. Since they're used as an introduction for the player, they're also among the simplest to understand. Coming out of the Colonial Era, the Revolutionaries hate anything to do with colonial tyranny . Instead, they fight for Tropico to be a free and independent nation. Throughout the Colonial Era, the Revolutionaries will provide a series of missions for the player to complete. Apart from increased support, each mission will reward the player with 10 revolutionary immigrants, $2,000, and a random blueprint.

It's necessary for the player to cooperate with the Revolutionaries in order to progress through Tropico 6 . They'll have a mandate from The Crown, the foreign power ruling Tropico, which eventually runs out and results in a game over. Technically, The Crown is its own faction, though it is impossible to progress through the game by siding with them. Players can complete demands from The Crown in order to extend the mandate, but they'll soon be forced to work with the Revolutionaries to declare Tropico an independent nation.

Capitalists

Like other games in the Tropico series, other factions will start to come into play. After the Colonial Era, four new factions will emerge in the game. The first of these is the Capitalists. As a moral opponent of Communism, Capitalists in Tropico 6 care about one thing and one thing only: money . Generating income is the primary driving force for Capitalists, and they'll reject anything if cash isn't the motivation.

For this reason, they enjoy buildings with high-profit margins and tools that will increase the government income while also decreasing labor costs. Buildings include banks, mansions, fast food joints, shopping malls, yacht clubs, offices, golf courses, and tourism buildings. Capitalists will also like police stations while in Live and Let Live work mode , and fire stations while in Building Inspection work mode . They dislike welfare and investment , especially if there isn't a monetary benefit . The effect of their Ultimatum is the Financial Crisis . This cuts export prices by half, doubles the cost of everything, and cuts the Broker's conversion rates in half.

Liked Constitutional Stances

  • Voting Rights: Wealthy Citizens Vote
  • Labor Policy: Happy Childhood
  • Ecology: Energy Efficient
  • Media Independence: Sponsored Content
  • Healthcare: Paid Healthcare
  • Global Market Economy: Free Trade

Disliked Constitutional Stances

  • Healthcare: Hybrid System
  • Global Market Economy: Protectionism

Liked Edicts

  • Caribbean Trade Pact Association
  • No Free Lunch
  • Right to Arms

Disliked Edicts

  • Free Wheels

From the World Wars era and onward, the Communists emerge as a response to Capitalists. Inspired by the revolutionary ideas of Karl Marx, Communists prefer that all government institutions be made available to the public . They don't like it, however, when the government creates tools that clearly benefit the rich and oppress the poor.

RELATED: Dragon Age 4: Every Faction Practically Confirmed for the Sequel So Far

Communists don't like buildings designed solely for the rich. Instead, players should invest in building basic necessities such as schools, hospitals, and bunkhouses . Communists go on strike for their Ultimatum. Only people working at fire stations and the military are unaffected by the strike.

  • Labor Policy: Early Retirement
  • Religion and State: Atheist State
  • Emigration: Love It or Leave It
  • Media Independence: State-Controlled Media
  • Personal Rights: Total Surveillance
  • Healthcare: Single-Payer System

Disliked Constitutional Stance

  • Labor Policy: A Life's Work
  • Religion and State: Theocracy
  • Food for the People
  • Agricultural Subsidies
  • Free Housing
  • Building Permit

Militarists

Players who want to build up a strong military presence on Tropico should look towards the Militarists. The Militarists only care about building a strong military and have a strong focus on discipline, uniformity, and strength.

Anything that strengthens the government and security is fantastic for Militarists, even if it comes at the cost of personal liberties. Anything with a focus on welfare, education, or the environment is looked down upon. Obviously, any building relating to the military will help with this faction . These buildings can include weapons factories, military buildings, raid buildings, apartments, and hospitals. Recreational buildings such as movie theaters, nightclubs, and roller coasters will help too, as odd as it may seem. Upon failing their Ultimatum, a coup will occur.

  • Armed Forces: Professional Soldiers
  • Separation of Powers: No Separation
  • Armed Forces: Pacifist State
  • Martial Law
  • Military Police
  • Bells To Bullets
  • No Disliked Edicts

The primary enemy of the Militarists is the Religious faction. Instead of war, they intend to promote peace and welfare, as well as a sense of tradition . So long as the government continues on the path of peace, the Religious will have good relations with Tropico.

Players should focus on helping the poor and honoring religious values while avoiding anything that supports an extravagant lifestyle and progressive thinking. The Religious faction will help with this by providing a Religious minister for the departments of Education and the Interior . Education will cause students to shift their political views in favor of the Religious faction and reduce their effectiveness by 10% . Interior will cause criminals and rebels to have a 10% chance of losing their role after visiting religious buildings.

Media can help as well. Players can give citizens a 25% to convert with movie theaters on "In Nomini Angeli" work mode, newspapers on "The Word" mode, TV stations on "Pray TV" mode, and radio stations on "The Voice" mode. High school citizens will have a 50% chance if high school buildings are in "Parochial Education" mode. Obviously, religious buildings are preferred. Other buildings include residential buildings, circuses, groceries, clinics, customs offices, asylums, airports, childhood museums, and mausoleums. With their Ultimatum, citizens will lose experience when visiting religious buildings . Religious citizens will also set buildings on fire after visiting them.

  • Personal Rights: Security Surveillance
  • Marriage Rights: Open Marriage
  • Personal Rights: Privacy Rights
  • Contraception Ban
  • Good Old Days
  • Policy of Detente
  • Legalized Substance
  • Bells to Bullets

Industrialists

There are two new factions that emerge in the Cold War era of the game. The first is the Industrialists, who want nothing more than to turn Tropico into the best economy in the world . It doesn't matter what Industrialists have to do to achieve this goal. As long as the decision boosts the economy , Industrialists will be behind it.

Industrial-themed buildings work great here. These buildings include factories, industrial buildings, military buildings, media buildings, education buildings, tenements, garbage dumps, fire stations, power plants, automated mines, and factory ranches. Their Ultimatum is Maximum Exploitation . Industrial-themed buildings such as the power plant and nuclear power plant will double in pollution. Job quality for citizens is capped at 10, and those citizens will lose health and happiness every time they work.

  • Ecology: Economy First
  • Ecology: Zero Emission
  • Experimental Ground Treatment
  • Industrialization
  • Urban Development
  • Agricultural Development
  • Sea Disposal
  • Mandatory Waste Sorting

Environmentalists

If the faction above doesn't sound eco-friendly, then players should turn to the Environmentalists. Also emerging from the Cold War, the Environmentalists focus on creating a green, energy-efficient Tropico. They hate the lack of ethics and resource exploitation imposed by the Industrialists.

RELATED: Skyrim: All Joinable Factions, Ranked From Worst To Best

Parks and energy-conserving buildings are preferred. Other buildings include garbage dumps, waste treatment facilities, botanical gardens, country houses, hydroponic plantations, bus garages, and metro stations . Snorkel Bay is also a helpful investment here. Failing their Ultimatum results in an Eco-Protest. Environmentalists will protest at any building too industrial for them.

  • Religion and State: Freedom of Religion
  • Ecology: Zero Emissions
  • Legalized Substances
  • Policy Detente

Conservatives

After colonies, world wars, and cold wars, players finally make it to the Modern Times era. Here we find the modern fight between Conservatives and Intellectuals. Conservatives hate anything new and different. They want to hold on to the founding principles of Tropico and its tradition and culture . They will sacrifice personal liberties for security and defense, and to keep foreigners from entering Tropico.

Classic and nostalgic buildings are encouraged, while new and modern buildings should be avoided. These include country houses, guard towers, forts, fire stations, dungeons, prisons, taverns, theaters, cabarets, shopping malls, childhood museums, mausoleums, TV stations, nuclear programs, police buildings, stadiums, and security checkpoints . They will also appreciate immigration offices , but only if they are set to "Tropico First" mode. Conservatives force a Recalled Election for their Ultimatum, during which they will decrease the experience of non-conservative citizens when they meet inside buildings.

  • Armed Forces: Militia
  • Voting Rights: Open Ballot Elections
  • Marriage Rights: Traditional Marriage
  • Separation of Powers: True Separation
  • Mandatory Siesta
  • Cultural Diversity
  • Prohibition

Intellectuals

Out with the old, in with the new. Players waiting to ditch tradition and make way for the future will want to side with the Intellectuals. They focus on education in hopes of pushing Tropico towards a new future. They primarily oppose Conservatives, but they also take a disliking towards Militarists and the Religious faction.

Any buildings that promote technology and peace will improve relations with Intellectuals. These include modern mansions and apartments, fish farms, hydroponic plantations, factory ranches, automated mines, education buildings, wind turbines, solar power plants, arcades, gourmet restaurants, museums of modern art, space programs, cyber operations centers, and waste treatment facilities. For their Ultimatum, Intellectuals will unleash a Hacking Attack . Players will lose all knowledge points and Swiss Bank Money. The tourist rating will drop to zero, buildings won't generate knowledge points, and the player will be unable to interact with the broker.

  • Voting Rights: All Citizens Vote
  • Media Independence: Free Media
  • Global Market Economy: International Trade Partnership
  • Policy of Detented
  • Literacy Program
  • Spelling Bee
  • Knowledge Sinco

Tropico 6 is available on PC, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.

MORE: World Of Warcraft: Secretly Powerful Factions Aside From The Alliance, Horde

  • Strategy Guides

Tropico 6 is the sixth installment of the Tropico Saga, developed originally by Limbic Entertainment , and published by Kalypso Media. Since September 2020, it is maintained by Realmforge Studios. It uses a modified Unreal Engine 4.26.1 engine and is available for PC, Mac, Linux, PS4, PS5, Xbox One, Xbox Series X and Nintendo Switch (November 6 2020).

  • 1 New Features
  • 2.1 Political factions
  • 2.2 Foreign Powers
  • 3 Expansions and DLC
  • 5 Pre-release media

New Features [ ]

  • Play on large archipelagos for the first time in the series. Manage multiple islands at the same time and adapt to various new challenges.
  • Send your agents on raids to foreign lands to steal world wonders and monuments to add them to your collection.
  • Build bridges , construct tunnels , and transport your citizens and tourists in taxis, buses, and aerial cable cars. Tropico 6 offers completely new transportation and infrastructure possibilities, such as landings, bus depots, and aerial cable car stations.
  • Tropico 6 features a revised research system , focusing on the political aspects of being the world's greatest dictator.
  • Election speeches are back! Address the people and make promises that you can't possibly keep.
  • Cooperative and competitive multiplayer for up to four players.
  • Tropico 6 will feature more buildings out of the box than any Tropico before: 150+ buildings will give players the tools for every situation and also offer a lot of visual variety for players who just want to build a Caribbean paradise.
  • Be the dictator you want to be: Players can express themselves by customizing their avatar , their palace , election speeches, the Tropican flag and El Presidente's personal means of transportation.

Factions and Characters [ ]

Tropico 6 will see some beloved characters coming back, such as El Presidente's trusted subordinate, Penultimo , as well as political factions and foreign powers, along with their new representatives.

One of the new characters, The Broker , will offer enticing deals and offers to encourage El Presidente to add to or spend his Swiss Bank account money.

Political factions [ ]

  • Revolutionaries , represented by Sofia Ortega
  • Capitalists , represented by Mason Belmonte
  • Communists , represented by Marco Moreno
  • Militarists , represented by General Rodriguez
  • Religious , represented by Sister Francesca
  • Environmentalists , represented by Sunny Flowers
  • Industrialists , represented by Harland Zander
  • Conservatives , represented by Hector Delgado
  • Intellectuals , represented by Elena Culpepper

Foreign Powers [ ]

  • The Crown , represented by Lord Roger Wyndham
  • Axis , represented by Erich von Strohm
  • Allies , represented by Wynton Marlborough
  • Western Powers , represented by Colonel Buck Scott
  • Eastern Bloc , represented by Nadia Kuznetsov
  • EU , represented by Eline Dupont
  • USA , represented by Raymond King
  • Middle East , represented by Prince Thari
  • Russia , represented by Vlad Orlov
  • China , represented by Ambassador Zhang

Expansions and DLC [ ]

The Llama of Wall Street is the first DLC, introducing new ways to manipulate markets and a new mission based around these features and a few other new buildings.

Spitter is the second DLC, featuring a social media-like system (it's namesake) and introduces celebrity tourists which can be courted for special benefits, alongside new tourism and entertainment buildings designed to cater to the wealthiest of tourists. It likewise adds a new mission showcasing these new elements.

Lobbyistico is the third DLC, introducing a corruption mechanic. Using the new "El Presidente Club", players can bribe faction leaders for powerful benefits at the risk of corruption negatively affecting revenue. Again, a new mission is added to showcase the mechanics and a few other related buildings.

Caribbean Skies is the 4th DLC and can be considered to be Tropico's first expansion, adding the first proper campaign of 5 missions connected by the same story. The key feature is the addition of drones as a product and resource, which can be used to supply various new buildings, such as drone deliveries which can transport goods through the air in the modern era, while Cargo Airports serve as a somewhat similar option in earlier times or can be set up for import/export purposes like a Dock.

Festival is the 5th DLC and has a similar scope as Caribbean Skies, with a 5 mission campaign. As the name implies, the key addition is the ability to hold festivals through a series of unique buildings, once they are supplied with Fireworks and Balloons, two new products introduced in the DLC. Any festival runs for a specific length, generating money based on the number of visitors, provide entertainment and slightly boost effectiveness of any building in their affected area, but every available type of Festival also grants other effects to specific buildings, so planning which one to run and where is key.

New Frontiers is the 6th (and currently latest) DLC and also features 5 mission campaigns as well as a new gameplay mechanic of creating a Mars Rocket and settling the red planet. To build the rocket, the player has to create a mega-structure (consisting of several buildings stacked into each other) and creating and configuring multiple rocket parts. He then can attempt launches to reach the moon or later the mars to obtain different gameplay bonuses.

Not all of the content added over the course of the game's lifecycle was tied to purchasing DLC, however. A number of major patches added other features to the base game, such as new multiplayer maps, Sandbox mode options and other general gameplay additions.

Modding [ ]

Tropico 6 has full modding support via an customized Unreal Editor. Like all Unreal Engine Mod Kits, it is available via the Epic Store under the name " Tropico 6 - Mod Kit ". The download is free and you do not need to own the base game to create mods. More under Tropico 6 - Modding

Pre-release media [ ]

For the purpose of advertising several videos and images of previously unseen footage have been released to the public. Here is Tropico 6's pre-release gallery .

      Tropico Series
| | | | | | | | Qualities

| | | | | | | |
| | | | | | | | |
| | | | | | | |
| | | | | |
| Heists | | | | | |
  • 1 Tropico 6
  • 2 El Presidente
  • 3 Missions (Tropico 3)
  • Upcoming Games
  • Privacy Policy

PC Game Reviews, News, Mods & Videos

Tropico 6 patch notes - second update released.

Tropico 6 Patch Notes - Second Update Released

Tropico 6 has just received its second big hotfix, dedicated entirely to resolving issues and fixing bugs whenever and wherever possible. The developer, Kalypso, has also announced that multiplayer savegames are their highest priority, so expect that feature in a future update.

Tropico 6 second update does not, however, bring any new content, so if you're looking for some additional pizzaz for your lordly palace, we're sorry to say that you'll have to wait a bit longer.

Tropico 6 Update 2 Changelog</h2> Bug Fixes Fixed an issue that caused tasks not being completed when the players’ superpower standing was over 100 Fixed pathfinding for the Teleferic Station Fixed El Presidente holding Election Speeches in locations that are not the Palace Fixed disaster music repeatedly playing after loading a savegame Improved the pathfinding logic for Teamsters in some difficult scenarios Fixed audio issues that happened when playing with a gamepad and selecting buildings like the Plantation or the Ranch from the construction menu Fixed an Ultimatum from the EU not being fulfilled after El Presidente visited the Embassy Fixed calculation of the tourist fee from the Botanical Garden Fixed not being able to place Ancient Ruins on the “Chocolate Factory” map Fixed calculation of faction standings from Dual Demands Improved warfare: Squads now dissolve sooner after combat has ended Fixed enemy units not finding new targets after they destroyed the first one Fixed an event in the final mission, “Battle Royal”, triggering twice Fixed the El Presidente icon remaining over a building after loading a savegame Prevented Election Speeches from blocking cutscene voice overs Fixed incorrect subtitles from being displayed during Election Speeches Fixed the “Audience” edict not properly randomizing Demand tasks Fixed roads removing plantation crops Fixed teamster ships driving over land on the “Shackland” map Fixed issues that caused corrupted savegames after a player encountered the meteor shower disaster Fixed issues with modernizing buildings via the Ctrl+LMB hotkey Caution: There is still an issue with the action not working as intended if modernizing all buildings will put the player into debt. We are working on a fix for this issue, too. Fixed Demands about the Caribbean Trade Pact Association Edict falsely asking to reach a specific level Rescue Raids are now unavailable if the player has reached the population cap Fixed buildings having blocked access points, leading to Tropicans not being able to visit them Fixed navigation of graphics options when playing with a gamepad Fixed the level of detail for La Presidenta which caused clipping issues Fixed path for tourist ships docking at the Yacht Club Fixed the victory message in the newsfeed using an outdated art asset Fixed teleporting sharks. Mankind is safe again! Crash Fixes Fixed several gameplay-related crashes Fixed several technical crashes Fixed the crash Linux users experienced on some maps when the game was spawning enemy military units Fixed several crashes for Multiplayer games If you're interested in hearing what Game Watcher thinks of Tropico 6, we've got a hefty review waiting for your consideration. Being a long-standing franchise, expectations were high, and Tropico 6 has, indeed, mostly delivered.

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When he's not writing, Filip is usually found playing videogames. When he's not playing videogames, Filip is usually found writing. It's a vicious cycle.

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2. July 2024

Tropico 6 Update 22 Hotfix 1

Tropico 6 Update 22 Hotfix 1 headerblog

Fellow Tropicans,

el prez head

We have just released a Hotfix for some issues reported to us after Update 22 and the release of the “Tropican Shores” DLC. For more details, please check out the full changelog below.

Viva Tropico!

Tropican Shores DLC

  • Fixed an issue which caused a yacht to move sideways after loading a save.
  • Fixed an issue which caused a yacht to drive through land when launching a yacht and immediately relocating its Yacht Shipyard.
  • Fixed an issue which showed the construction icon over a launchable yacht.
  • Fixed an issue which caused yacht visitors to walk out of the yacht during relocation.
  • Fixed an issue with the Dolphin Therapy which prevented dolphins and sharks from appearing after loading a save.
  • Fixed an issue which caused faded map icons in the sandbox menu and load menu.
  • Fixed an issue with scenario map description being out of bounds.
  • Added a map selection icon to the Tropican Shores scenario selection screen to show the “difficulty completion” stamp.

Going Viral DLC

Fixed an issue which caused the “Visit Status” display to be removed from the Mobile Doctor Squad building.

  • Fixed an issue which prevented displaying the tool tip of the “Tourist only” checkbox of tourist buildings.
  • Fixed a common crash.
  • Fixed an issue which caused the Trading Post to get coloured by non-related overlays.

Localization

Minor Japanese language adjustments.

Kalypso Media Blog

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tropico 6 yacht club

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  • 125212, Moscow, Leningradskoye Highway, 39 p. 6 Royal Yacht Club
  • Miami +1 786 233 7721 London +44 203 807 94 54 Moscow +7 495 215 19 11
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COMMENTS

  1. Yacht Club

    Provides fun to visiting citizens and tourists. Visitors must be rich or better. You haven't truly made it in high society until you've sunk your first 30-footer. If you survive your wreck, what a story you'll have to tell at the Yacht Club! Easy Sunset: Basic settings. Mucho Importante: Requires an economic wealth level of filthy-rich. Increases the fee by 100%. Service quality is increased ...

  2. Does tourism work in Tropico 6? : r/tropico

    As was so quickly mentioned here, people can just beeline airports and yacht clubs and call it a day. Tropico has always had this flawed notion that players will build out there tourism industry with the cheap stuff first. In practice, nobody does that so low-end stuff like the motel gets leapfrogged.

  3. Tropico 6: any tourism Guidence? : r/tropico

    Entertainment: Yacht Club with supply local market from cigar factories make Bank! This is where you want Tourist to go. You'll need to find a Long Beach (Wow) to set this up. I usually put a metro station for every 3 yacht clubs. Beauty farms: probably the 2nd best entertainment included in Spitter DLC, but doesn't come close to Yacht Clubs.

  4. r/tropico on Reddit: Other than the yacht club, what tourist traps are

    Edit: Don't get me wrong i love yacht club, i just find space for tourists ports more valuable. I'm not totally against it, but 16-18 tourist ports takes up a ton of beach space leaving almost none for yacht clubs. That's if your goal is 10K tourists. May not be important to others. Just a thought.

  5. How to get rich, not filthy rich or well-off tourists :: Tropico 6

    Tropico 6. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews ... I had the yacht club (also for that previous mission to lure the filthy rich), golf course, and other attractions, but they were luring 100% filthy rich. It seriously wouldn't have been an issue, except the later mission required me to lure 50 rich ...

  6. Help with tourism :: Tropico 6 General Discussions

    5. Multiple tourist ports are needed. If you want rich tourists then you need to have one tourist dock set to luxury mode (Yacht club will not work until then.) 6. Customs house tourist fee, you really need this because even with some of your stuff seeing a slight loss the sheer number of tourists can generate a lot of money. 7.

  7. Tropico 6 Guide and Walkthrough

    Tropico 6 is the sixth entry in Kalypso Media's tropical island dictator simulation series. ... Even with less varieties of amusement, the tourist rating will not drop because the base service quality of the yacht club is high. The other point is to focus on tourist from single level of wealth. If you focus on rich tourists, set all yacht clubs ...

  8. Tourism data :: Tropico 6 General Discussions

    Yacht Club (well off) 358 Scenic Outlook Ethnic Enclave 137 Ancient Ruins (Theme Park) 558 Now what I noticed was the incomes are far from steady, which is why I said peaks. ... Plus I seem to recall Tropico used to use a "spending budget" on each tourist, rich tourists may visit more locations before running out of money creating a more stable ...

  9. Tropico 6: Every Faction In The Game, Explained

    Updated Apr 6, 2022. In the political simulation game Tropico 6, players are in charge of the government of a Caribbean island. They can rule however they see fit, ranging from a benevolent leader ...

  10. Tropico 6

    Tropico 6 is the sixth installment of the Tropico Saga, developed originally by Limbic Entertainment, and published by Kalypso Media. Since September 2020, it is maintained by Realmforge Studios. It uses a modified Unreal Engine 4.26.1 engine and is available for PC, Mac, Linux, PS4, PS5, Xbox One, Xbox Series X and Nintendo Switch (November 6 2020). Play on large archipelagos for the first ...

  11. Tropico 6 FAQ

    Tropico 6 features a revised research system focusing on the political aspects of being the world's greatest dictator. Election speeches are back! Address the people and make promises that you cannot possibly keep. Tropico 6 features multiplayer for up to 4 players. Experience Tropico like never before, for the first time on Unreal Engine 4.

  12. how can i win on "great power defense" mission?? :: Tropico 6 General

    There actually is a "not bugging" reason why you are stuck on the mission on hard. In short: You can ONLY get new missions, while NOBODY invades you. So you have to kill all the troops of the invading countrys at once. Then you will get the missions to befriend the other countries/get into conflict with more.

  13. Tropico 6 tips : r/tropico

    The best entertainment buildings from the start are fast food joint, night club and casino. Don't buy circus and other entertainment from colonial era or world war era. People simple don't want to go there for some reason and you will lose your space and money. In immigration office, always set up option to "tropico first".

  14. Tropico 6 Patch Notes

    Fixed path for tourist ships docking at the Yacht Club. Fixed the victory message in the newsfeed using an outdated art asset. Fixed teleporting sharks. ... If you're interested in hearing what Game Watcher thinks of Tropico 6, we've got a hefty review waiting for your consideration. Being a long-standing franchise, expectations were high, and ...

  15. Tropico 6 Update 22 Hotfix 1

    Tropico 6 Update 22 Hotfix 1. Fellow Tropicans, We have just released a Hotfix for some issues reported to us after Update 22 and the release of the "Tropican Shores" DLC. For more details, please check out the full changelog below. Viva Tropico! Bug Fixes Tropican Shores DLC. Fixed an issue which caused a yacht to move sideways after ...

  16. Home

    Coordinates: 43.3969° N, 72.0634° W. Phone : 603-763-5961. General Email : [email protected]. MEMBERSHIP INQUIRIES: [email protected]. Commodore: David Goddard. Email: [email protected]. Please note that LSYC is a seasonal club so the phone is not manned during the winter months. Use an email address above during the off season and we ...

  17. For those just starting 6 : r/tropico

    I've been playing Tropico 6 on PS4 for the last few weeks, after putting many hours into Tropico 5 and finding it too easy to win, I found the transition to 6 difficult. ... Gourmet restaurants and yacht clubs are big money makers if you have filthy rich tourists who will come from yacht club maybe with an upgrade or from luxury only airport ...

  18. Tankride

    The «Tank Ride» company offers you an exclusive opportunity to take a part of programs with tanks T-80 and T-62M. 2) A tank driving and shooting with tanks. At our polygon we offer you a full service. Comfortable conditions of staying. We offer complex programs for individual groups with riding tank T-80 and T-62.

  19. PS4 TropicoLand Mission Help :: Tropico 6 General Discussions

    Tropico 6. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews ... Playing TropicoLand Mission and I cannot build yacht club, wind farm, solar farm, or luxury hotel. This is preventing me from winning the mission, what am I doing wrong? I have looked everywhere for these buildings, and they are not a option to build?

  20. Here are all the "Supply Local ____" work modes. : r/tropico

    Museum of Modern Art - Increases efficiency of all high schools and colleges by 10% - Does not stack. Hang Gliding - Decreases the duration of raids and heists by the Spy Academy - Does not stack. Library - Increases the efficiency of each high school and college by 10% - 30% cap. Childhood Museum - This has Many different work modes.

  21. Contacts MindYachts

    Leningradskoye Highway, 39 p. 6 Royal Yacht Club ; Miami +1 786 233 7721. London +44 203 807 94 54. Moscow +7 495 215 19 11. [email protected]; Miami +1 786 233 7721. London +44 203 807 94 54. Moscow +7 495 215 19 11. [email protected]. Main menu. Services; Sale; New yachts; Charter; News; Contacts; Service. Buy boat;