65% damage mitigated
100% - (100%-50%) x (100%-15%) = 57.5% 57.5% damage mitigated | - Dev note: We have identified an issue where damage mitigation stacking was excessively high due to its additive formula. This led to scenarios where mitigation reached impractical levels, trivializing content and reducing the intended challenge. We are planning to make several balance changes, but we have decided to accelerate this particular fix due to its significant impact on the game.
Loot/ Rewards
- Players will no longer need to dock at a den to secure their Pieces of Eight obtained from Bronze, Silver and Gold Raider Caches.
World Events Timer
- Extended duration of Anguish from the Abyss, The Blighted Bastion, and Chorus of Havoc Elite Warships world events from 18 minutes to 30 minutes.
Added a tooltip in the Helm Overview menu to indicate when players own the maximum number of manufactories.
Added an Interface setting that controls the "Default Selection" in Journal.
- Tracked (default): When opening the Journal, the tracked objective is selected.
- Top: When opening the Journal, the first objective in the list is selected.
Added section in the tooltips to display possible rewards obtainable from a chest (displays up to 5 rewards from the list of potential rewards).
Updated Silver currency display in multiple menus to show values beyond 999999+.
Added details for when the next set of contracts in the subsequent episode are available.
Removed red indicator when viewing other equipment at the Vendors or at the Customization screen.
Darkened the sides of the main menu to increase contrast of Menu options and IGN article slots.
- Added "Chorus of Havoc" background music in the Main Menu.
- Fixed an issue where the "Raised Quarterdeck" did not correctly reduce incoming status effect damage.
- Fixed an issue where ship rank damage multipliers were not being applied when attacking towers and forts.
Helm Upgrade
- Fixed an issue where the "Master Distillers" upgrade does not work when player is offline.
Smuggler's Pass
- Fixed an issue where the "Freebooter Moustache" piece from the Versailles set was not unlocked even after unlocking the "Bourgeois Bundles" A and B from the Smuggler's Pass.
- The incorrect items: "Ornate Hakama" and "Yoroi Boots" will be replaced with the intended rewards: "Nightsong Pants" and "High Snap Boots".
- For players who have already redeemed their rewards, the replacement will take place in your Vanity inventory.
- Fixed an issue where the "Sealskin Boots" was missing from the Treasure Hunter set.
- Fixed the Helm Wager destination icon to be consistent with other PVP activities' icons.
- Fixed an issue where the penalty for failing a Manufactory Defense was not being displayed on the activity tooltip.
- Fixed an issue where the "Manufactory Under Siege" tooltip did not disappear after an unsuccessful Manufactory Defense.
- Fixed an issue where entering the Store from the Item Preview Screen causes an out of currency error message.
- Fixed inconsistent background that is displayed in the Manufactory Buyout tutorial during gameplay.
- Previews of cosmetic items that were planned to be released later in the season have been removed, it will be available on display when the vanity item is available at the Rotative Store.
- Fixed an issue where incorrect descriptions of the "Ebon Pirate Set" and the "Versailles Set" were displayed in the vanity atelier.
- Fixed an issue where Ship Upgrade requirements were displayed outside of the widget borders after tracking the blueprint.
- Fixed an issue where the recommended Ship Rank shown in the Journal does not match the contract target ships' Ship Rank.
Job Board Rewards
- Dev note: The job board chests were intended as a bonus to reward players who took on Jobs of a higher difficulty level.
- Fixed an issue where the contract "Plague and Poison" was not being triggered after completing the contract "Dressed to Kill".
- "The Pirate's Lament"
- "Dissonant Disappearance"
- "Rhapsody in Red"
- "Rhythemic Retrieval"
- "Ballad of Destruction"
- "Clashing Cadence"
- Dev note: the fix will be applied to newly generated contracts, and not to ongoing contracts.
- Fixed an issue where the repeatable contract "The Tow of Empire" was not available after completing Rahma's main contracts.
- Fixed an issue where the rewards of Job Board contracts located in the Red Isle were giving Silver chests instead of the Gold chests.
- Players are now no longer able to abandon the contract "A Shipwrecked Soul".
- Fixed an issue where a party member's contribution to the contract "Destroy DMC Towers" was not reflected in the UI of the contract.
- Fixed an issue where the contract "East Indies Delicacy" was rewarding less rewards than intended.
- Fixed an issue where the recommended ship rank of the contract "Symphony of Cannons" was lower than intended.
- Fixed an issue where the contract location of "Sable Refrain" and "Argent Refrain" was incorrectly displayed in the Journal.
- Fixed an issue where the Job board contracts "Hunt Merchants", and "Sink for Drugs" were highlighting an incorrect trade route.
- Fixed an issue where players receive "Joka Kubwa's Head" from sinking the first wave of reinforcements in the bounty contract.
- Fixed an issue where players were unable to discard contract items like "Ornate Special Ammo Crate" and "Escape Letter" after completing the respective contracts.
- Fixed an issue where the contract objective was not displayed after accepting the repeatable contract "In for Skins".
- Fixed an issue where the shared contract "Jaws of Retribution" was being persistently displayed on the group members' UI when the group leader leaves the group.
- Fixed an issue where the contract "Loadout: Bombard" does not update after players sink Rogue Warships that were spawned during Rival Hunts using bombards.
- Fixed an issue where the contract "Loadout: Mortars" does not update after players destroy the DMC towers.
- Fixed an issue where the recommended ship rank for the contract "Loadout: Mortars" is incorrectly displayed as 7 instead of 6.
- Fixed an issue where the contract "Steven's Ruby Tune" was displaying incorrect values on the objective tracker.
- Fixed an issue where the contract "Smugglers' Way" was not given on completion of the contract "Shadow of Spoils".
- Lowered the pre-requisite of the "Convoy of High Spirits" world event icon being displayed on the map from Infamy Tier Cutthroat to Infamy Tier Brigand.
Multiplayer
- Fixed an issue where accepting a group invite could redirect the player to the title screen instead of joining the group's server.
- Fixed an issue where players could see other players visually sunken into the ground.
- Fixed an issue where audio feedback was missing for pressing a button when picking up floating loot in the sea.
Localization
- Fixed an issue where the "Clear storage space to fund" message was missing in Polish and Spanish localizations.
Achievements/Challenges
- Fixed an issue where Time Limited Challenges were not showing the required quantity for challenges' objectives.
- Fixed an issue where achievements were being unlocked during the trial version.
Performance and Optimization
- Dev note: We are actively investigating the remaining stability issues on Xbox platforms.
- Improved stability for Ship Upgrade.
- General stability improvements.
- Fixed an issue where a frame rate drop was observed after spamming the Cycle inventory button while previewing ship vanities in the Shipwright.
- Fixed an issue where significant frame drops could be observed when submitting a contract.
- Fixed an issue where significant frame drops could be observed when sailing and fighting ships in the Open Seas region.
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This New 115-Foot Electric Sailing Catamaran Can Cruise the Seas Sans Emissions
Sunreef's new 35m eco is outfitted with custom batteries, electric engines, and solar panels., rachel cormack.
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Rachel Cormack is a digital editor at Robb Report. She cut her teeth writing for HuffPost, Concrete Playground, and several other online publications in Australia, before moving to New York at the…
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IMAGES
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Boating Knot Characteristics. Rope used in boating is durable and expensive and is often handling heavy loads, e.g., when berthing, mooring, towing another vessel, preparing for a storm, or managing sails. The emphasis, therefore, is on safety, reliability, and convenience.
Clove hitch knot. 3. Bowline knot. This knot is highly versatile and one of the most popular knots, not just among mariners and sailors. Most commonly it is used to form a fixed loop at the end of a line. It's very secure, does not slip and, as a result, won't reduce the strength of the rope on which it is tied.
Form a closed loop in the line, with the working end passing over the standing end. Pass the working end through the loop, around behind the standing end, then back into the loop. Give a hard pull to close the knot up tight. To untie a bowline, turn the knot over and break its back by bending it downward. Stopper Knot.
4.3 The Cleat Hitch. The Cleat Hitch is a popular knot for securing a line to a cleat, a device used to secure ropes on a boat. It is simple to tie and untie, making it convenient for quickly securing lines during docking or mooring. The Cleat Hitch is an essential knot for maintaining control and stability in various sailing situations.
Double Half Hitch. Rolling Hitch. Clove Hitch. These knots form the foundation of maritime knot-tying, covering a wide range of boating, sailing, and general maritime activities. Mastery of these knots ensures readiness for most situations encountered on the water, enhancing safety, efficiency, and the overall maritime experience.
Here's a simple and easy guide to some boating knots everyone should know. Don't forget to subscribe: https://www.youtube.com/channel/UCEcFn6tlj_WpZCBBouZ2Vo...
Welcome to Episode 18 of Carpe Diem Sailing and Part 8 of our Learn to Sail Series. In this video I cover 6 basic knots every sailor should know. I talk abo...
Mastering essential knots for boating and sailing is essential for safety, control, and efficient operation. Here are five essential knots to learn: Bowline knot. The bowline knot creates a secure, non-slipping loop that can be easily untied, making it useful for various applications, such as securing a line to a cleat or creating a fixed loop.
It is one of the first knots taught to young sailors and beginners due to its incredibly useful nature. Step 1 - Take two ends of either the same line or two different lines. Step 2 - Cross the right line over the left and make an overhand knot. Step 3 - Cross the left over the right and make another overhand knot. Step 4 - Pull tightly ...
Make a small loop at the end of the line by passing the tag end over the standing line. Tie an overhand knot around the standing line and pull it taut. Run the tag end through the loop end. Pull the tag end all the way through and slide the knot down until tight. Pull both ends tight to secure the knot.
It's amazingly simple. Step 1: Wrap the line around one side of the base of a cleat, under the "horns" (the ends on either side). Step 2: Pull the line across the top of the cleat, then loop it under the horn on the other side. Step 3: Reverse directions, and go across the top of the cleat going the other way. Step 4: To finish the cleat ...
Our Knots Made Easy video series includes some of the most important sailing knots, explaining what they're used for and how to tie them. Don't forget, it's necessary to practice these in order to get them down. Your fingers need the tactile learning experience in order to develop muscle memory that will allow you to tie them quickly when ...
Rope Knots, sailing and boating go hand in hand. In fact most knots trace back to the early days of sail. For example, the Buntline Hitch was used to secure buntline to the foot of the sails on square-rigged ships. Mouse over a knot name in the list below to see a description of that knot.
Emily breaks down the 5 knots we used aboard our antique sailboat, including a couple that most sailors have never heard of. Learn why we chose these ones, a...
When tying two lines together: 1. Cross the working end of rope A over the working end of rope B, then under it and then over it again. 2. Turn both working ends to face one another and repeat the first step, with working end A going over, under and over again. 3. Pull both the working ends to tighten the knot.
Step 1: Form a loop near the end of the line. (How much of the line you leave will depend on how big you want the final knot to be.) Step 2: Run the end of the line back through that loop. Step 3: Next, run the line around the standing end and back through the small loop. Step 4: Now grasp the end and pull the knot tight.
Animated Knots by Grog is the web's #1 site for learning how to tie knots. From Boating Knots, Fishing Knots and Climbing Knots to tying a tie, or even Surgical Knots — we've got it covered. Follow along as ropes tie themselves, showing just the essential steps, so you can master a knot in no time. Jump into any category to get started.
Sailing and Boating Knots. In sailing and boating, knot tying is not just a skill—it's an essential part of the craft. Knots such as the Bowline, Cleat Hitch, and Reef Knot are fundamental for securing sails, anchoring, and mooring boats. Understanding these knots can enhance safety and efficiency on the water.
Marlinspike hitch. Blood knot. Carrick mat. Handcuff knot. Sheepshank knot. Timber hitch. Two half hitches. Double sheet bend. Basic types of sailing knots, best nautical rope knots, how to tie nautical knots with simple diagrams, common knots to know for sailing and their uses.
First Class Sailing
There are 196 knots listed (animated) and 374 total knots as some knots are known by several names. Select by Activity, Type or Search for Knots. ... All Arborist 28 Basics 8 Bends 14 Boating 32 Climbing 22 Decorative 24 End Loops 22 Fishing 25 Hitches 35 Horse & Farm 21 Household 24 Mats 4 Mid Loops 11 Neckties 5 Quick Release 10 Rope Care 9 ...
Watch as we teach you how to tie basic boating knots, and get your boater education at www.boat-ed.com!Check out the other videos in the 5-Knot Series!:5 BAS...
54 knots at the Needles. Despite a deceptively sunny start as the first fleets set off from the Royal Yacht Squadron at 0600, conditions quickly deteriorated to become even more extreme than many ...
Average sailboat speed: 5-8 knots. The speed of a sailboat depends on several factors, including the type of boat, wind conditions, and the purpose of the sailing activity. The average speed of a sailboat is between 4 and 15 knots, but this can vary depending on the size and type of boat, as well as other factors.
The square knot, also known as the reef knot, is a simple yet versatile knot used to join two ropes or cords of equal diameter. It is commonly used in various activities such as camping, sailing ...
The Bluephire motor yacht is on the market with Ocean Independence, a leading international yacht brokerage and management company, and the asking price is about $12.3 million (€11.5 million ...
Mark from MISSION covers three essential knots that all boaters should know. These three essential boat knots will help make a day on the water easy and comf...
Increase speed of all small ships by up to 2 knots when sailing in favourable winds for at least 3 seconds. Increase turn rate of all small ships when at full sail, half sail and when trimming. Ship Upgrades. Updated following ship upgrades for small ships: "Bow Upgrade" perk renamed to "Stations Upgrade".
Sunreef didn't share any details regarding speed or range for the new 35M Eco, but the aforementioned 80-foot cat is powered by 360 kW electric motors that can push it to 10 knots. The newcomer ...